Specialization: ARTS OR CREATIVE OR GRAPHICS DESIGN
Job description:
Job Responsibilities - Create high-end 3D hard surface and organics modeling base on concept design as required by superior within timely manner.
- Apply material and texture on geometry based on the design.
- Create shaders as required by the design.
- Collaborate with the modeling team to create a model that meets technical needs.
- Work with animators to design motion controls.
- Communicate new tools and techniques to teammates of the department.
- Set up skeletons on characters as required.
- Work with management to prioritize tasks and meet deadlines set by the production team.
- Assist recruitment team in school visitation, studio visitation and recruitment process.
Job Requirements - Minimum five (5) years of 3D modeling experience
- Excellent organizational and management skills
- Ability to work efficiently with various personalities and different work styles
- Ability to work independently and in a team
- High level of initiative, flexibility and confidence
- Ability to prioritize and work on multiple tasks at a time while remaining efficient and mindful of strict deadlines in a high pressure environment
- Self-motivated, great team-player, and able to effectively collaborate with game artist, programmers and the production team
- Must have a strong understanding with Zbrush, Maya, Unreal Engine and Substance Painter.
- Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment.
- Experience in an artistic position.
- Experience or base knowledge of scripting languages, shade materials and in-game assets management.
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